
Arcane Legacy
Before Nicholas Arnell was even born, the world was already shifting. The three realms—the Mortal World, the Corrupted World, and the mysterious Upper World—edge closer to war, and at the heart of it all lies an arcane legacy long thought unreachable.
Magic flows through Mana Marks: powerful sigils granted to those with an affinity for the arcane. While many strive to rise through the ranks, no one has reached the fabled Thirteenth Mark in centuries. It is a goal whispered of in legend—until now.
When a sentient, long-lost book chooses Nicholas as its wielder, it sets in motion a journey that will test his body, mind, and soul. Guided by the spirit within its pages, Nicholas begins his ascent to power—one that will carry him across worlds, into ancient conflicts, and toward a destiny far greater than he ever imagined.
Twelve books. One legacy. And a knight fated to challenge the arcane.

My Tenants Are Supernatural Freaks
When Mio inherited a ten-story luxury apartment from her absentee parents, she expected peace, quiet, and maybe a little loneliness. What she didn't expect was to become the reluctant landlord to a parade of supernatural weirdos — a clumsy werewolf, a reckless apprentice witch, a suspiciously affectionate fox spirit, and a vampire mafia queen with enough emotional baggage to fill a moving truck.
A supernatural slice-of-life comedy packed with heart, laughter, magic, and a few too many late-night disasters.
![Two Paths, One Choice [ A Choose Your Own LitRPG Quest] - Vote for what happens next! Starts 5/28!](../images/115589-two-paths-one-choice-a-choose-your-own.jpg)
Two Paths, One Choice [ A Choose Your Own LitRPG Quest] - Vote for what happens next! Starts 5/28!
Dave Johson was just a warehouse grunt with a junky car, a dream of buying a camper and hitting the road.
He had absolutely no plans to die during lunch.
Too bad that fate, a desire for tacos, and a white truck had other ideas.
Now, Dave finds himself between two gods. Each promises power. Each leads to a new life. Yet the powers are the total opposite of each other.
Worse yet... he can only choose one.
And you get to decide what he becomes.
Choose wisely. Or don't. Either way, things are going to get weird.
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FIRST CHAPTER DROPS May 28th! Get in on the 3 day voting!
Goal is 1-2 chapters a week depending on life. Each chapter will have 2 or more choices as the story progresses.
A poll will be setup and the choice which has the most votes by the day I close the poll determines the direction of the story.
So have fun, tell your friends, and let's see what Dave's next life looks like!

Aeons of Eternity: Infinite Leveling
An ordinary, if solitary man, finds a new passion in his otherwise boring life. Aeons of Eternity, a game with procedural generation and infinite leveling. This mysterious game had been abandoned, and didn't have many players. After years of playing this game, This man, Flint, reached level ten thousand. After receiving a special message which he didn't really bother reading, he woke a in another world, very similar to the game world.

Requiem of kings: the first end.
In a galaxy devoured by war and ruled by a sentient, predatory world, a lone warrior rises from the ashes of a shattered past. Caelus remembers no days of peace—only screams of battle and the decay of once-proud civilizations. Forged in pain and bound to ancient technology that speaks to his soul, he now stands on the last battlefield of his homeworld. The controllers of this dying planet await him. What he will find behind their walls will ignite a war beyond imagination—and awaken a king history was not ready to crown.

ROADSTEP TO GOD
Ignus Nephilim was not born—he was forged. Created by an artificial god, he exists to protect a crumbling world from invading arcane horrors spilling through multiversal portals. But with no knowledge of fear, sadness, or love, his first mission becomes more than survival—it becomes discovery.
Guided by three mysterious masters and empowered by Aeriven, a fragment of the mythical Egress, Ignus absorbs the abilities of those he defeats. With each encounter, he grows—but so do the threats.
This is the story of a being on the path to godhood... who first must learn what it means to be human.

Mattea Simms and the Philadelphia Experiment
16-year-old Mattea Simms was never really ordinary: her father is insane, her mother is on her last thread, and her last friends have been chased away by her crumbling familial situation. However, things quickly escalate when she finds a family heirloom that gives her the power to see - and, more importantly, fight - the Wraiths, embodiments of human darkness who have been waging war against their more neutral kin, the Thoughtforms, for centuries. With the aid of Libby, the fading embodiment of liberty and freedom, and Tregurtha, a deeply troubled personified ship, she sets out to uncover the origin of her mysterious new powers and stop the Wraiths and their enigmatic master once and for all.
![Ecos del legado divino [Español/Spanish]](../images/ecos-del-legado-divino-espanolspanish-133339.jpg)
Ecos del legado divino [Español/Spanish]
Keyto, un joven con el poder del viento y un pasado sombrío, debe colaborar con Scarlet. Una usuaria de agua con sus propios secretos, para enfrentar las crecientes amenazas de los dioses elementales. Su tensa alianza los llevará a descubrir misterios sobre el origen de la furia divina y un legado olvidado que podría ser la clave para el futuro... o la destrucción de su mundo.

Defy Destiny
The story opens just three days after the abrupt and inexplicable end of an apocalyptic era defined by supernatural powers. All enhanced abilities have vanished, reducing everyone, including former god-like figures and monstrous creatures, to ordinary humans.
DESTINY awaits.

Twilight of the Damned
On the continent of Eventide the Vashall empire is embroiled in a bitter civil war. One side desperate to stop a rotting empire from imploding so they can build a better future. On the other a people hungry for independence so they can build their own futures. These are their stories.
Updates get posted at 11am CST every Monday.

Sudden Death Punch (A SCS Fanfiction)
“Let’s dance.”
In the near future, man-eating aliens rain from the sky and corporations squeeze those who remain for every credit they can. The only ones who stand against such dire circumstances are the Samurai, brave leaders and warriors chosen by beings beyond the stars to serve as humanity’s vanguard against the alien threat. Armed with an endless arsenal of impossible technology and enough gumption to persevere against anything that blocks their path, these Samurai became living legends in the modern age. Gods among men, even.
Max Peregrine would much rather continue to be a passing face in the crowd. A whisper in the wind, or a mirage from the dust. But that doesn’t mean she isn’t going to beat the tar out of any Antithesis that comes her way.
This is a fanfiction of RavensDagger’s Stray Cat Strut, and it is highly recommended to read the original before you take this one up. I will try my best to stay within canon if possible, but no guarantees. This is also my first story, so feel free to drop any critiques along the way.
What to expect:
- A much more mellow SCS story, partially inspired by the westerns of old.
- A Samurai who isn’t particularly interested in all that fame and fanaticism that usually comes with the title.
- A start a bit later than usual. Max is still a rookie, but we’re not exactly picking it up at the very beginning of her Samurai career.
(Not exactly sure what exact tags apply to this story since this is my first time posting one, so bear with me.)

Arabella Unbound
Born into a world where those without magic serve those who possess it, Arabella is one of the vast majority destined for a life of servitude. After years of slavery, her life is turned upside down when her abilities are noticed by her master’s Pegasus, Ronaldo, leading to her emancipation. But she soon realizes her new position as a Citizen is nothing more than a gilded cage, for Empress Vashti demands she uphold the very system that once enslaved her. With little knowledge and even less power, Arabella vows to rebel against the Empress in any way she can.
![{GRIND} //LitRPG//~Loop~[FoundFamily]//](../images/grind-lit-rpg-video-game-high-fantasyfound-familytimeloop-progression.jpg)
{GRIND} //LitRPG//~Loop~[FoundFamily]//
Grind is an utterly normal (if narcissistically optimistic) teenager, recently awakening in a video game world. A really freakily hard video game world.
He likes big numbers, food, and helping traumatized elf children
Grind can also respawn.
You shouldn’t be able to do that.
And when he respawns, he keeps his stats.
You shouldn’t be able to do that either.
The game knows this, and thus, when Grind gets up to his shenanigans, the game starts making mistakes. Glitches. You know the kind. Bugs, inconsistencies, bad math… NPCs a little too observant for their own good… a five-star Dungeon Core in the tutorial zone…
Not that Grind would notice, of course. He’s a little preoccupied…
*For the moment chapters will be posted every 1-2 days, around 6pm, as they are edited (trust me, you want these chaps polished up)*
I have an occasional case of the morons, so shoot me a comment if I ever do something stupid.

The Distant Shape
Xeno, the horned boy
Carmilla, his loyal steed
Both embark on a monotonous journey to visit Xeno's aunt, Aero, which lives far away from his home village.
Yet on a trip meant to be mundane something dims the flooding light of the great blue moon.
An object, so distant its proportions are not fully understood.
Xeno's mind scrambles to understand what or why, but there is no simple answer. He simply must travel.
And, to his own dismay, face the consequences of its appearance.

Kindred Hearts: Esper Chronicles
In the year 1995, a crystalline meteor hurtled towards Earth and crashed in the forests of Aomori, spreading clouds of mysterious dust upon its impact. These dust clouds contain a mysterious substance that turns children and teenagers alike into Espers, human beings gifted with supernatural powers known as Sigils. Some have telekinetic powers, others can control elemental properties and some of them have mind-control powers.
As time passes, Espers faces prejudice from normal people due to their powers, fearing that they might replace them. Some of them even think that Espers must be eradicated. There are even people who want to capture Espers and exploit their Sigils. On that day, an organization dedicated to researching and defending these supernatural youngsters known as Lazuline was formed. They even built a paradise for them known as Azure City, an artificial island located on the temperate waters of Sagami Bay, Japan.
However, Azure City was just a temporary solution to the Espers. Eldritch beings known as Deviants invaded the city and the shadow of a mysterious consortium loomed upon its supernatural inhabitants, and they must fight back for their rights to live. These are the stories of their struggles and their daily life amidst the threat posed by the evil forces.
Cover illustration by Reei_ReIN
Original character design and story concept by Farhan Gustama Hartono and Alfredo Chandra
Special thanks to Gregorio Corigliano, Jacob Furrier, Grant Felix, Rizqy Abd, Bernice Neoh, OldManTai and Tatyina

Yanami the Loser
[UNFINISHED - advice wanted] Kaoru Yanami, a high-school loner, is thrown out of his comfort zone after meeting a certain girl that changes his outlook on life.

The Sun-Touched
Seeking adventure, young Mateo Casillas explores a remote, legendary cenote in Yucatán, only to be pulled by a powerful underwater current into an unknown subterranean world. His disappearance sparks a rescue mission that discovers not just Mateo, alive, but a vast, unmapped cave system inhabited by the 'Keepers of the Way' – descendants of ancient Maya who retreated underground centuries ago.
The 'Keepers', who worship the goddess Ixchel and possess unique knowledge of cave ecology and healing flora, view Mateo as the "Sun-Touched," a figure from their legends whose arrival heralds great change. As a complex official expedition establishes contact and negotiates for Mateo's return, they uncover evidence of groundbreaking medicinal compounds derived from the cave's unique lifeforms.
However, the situation is complicated by the presence of a second, hostile group known as the 'Stone Breakers' or 'Children of Ah Puch'. This aggressive faction, seemingly locked in conflict with the 'Keepers', wields terrifying power by manipulating the cave's natural hazards – poisonous gas pockets, flash floods, rockfalls – through rituals dedicated to death gods.
While the official expedition grapples with first contact ethics, environmental dangers, and the threat of the Stone Breakers, a desperate trio from the surface embarks on an illegal expedition through a different entrance, hoping to steal valuable plant samples. They inadvertently stumble into the Stone Breakers' territory, triggering a desperate fight for survival.
"The Sun-Touched" explores themes of discovery, cultural collision, survival, and the ethical complexities that arise when the modern world encounters a lost civilization possessing both ancient wisdom and unique dangers, all centered around a young man caught between worlds.

Accursed Fate Of The Heir
In the kingdom of Barrakis, power is magic—and to be born without it is a curse. Chris of House Galany is the only Magispell Knight with no magical ability. Known as the “Spell-less Hunter,” he’s fought his way to knighthood through sheer strength, speed, and relentless training. But the law is clear: if a citizen hasn’t shown magical talent by age twenty-five, they must be punished to preserve the kingdom’s “purity.”
As his twenty-fifth birthday arrives, Chris is summoned to Castle Sojourner by Prince Trav of House Ellington, the king’s arrogant son and Chris’s long-standing rival. Trav, still bitter over losing his former fiancée, Sabrina, to Chris, uses the law to have him tried before King Derrek the Noble. The encounter is tense, with nobles and Magispell knights watching as Chris defends his worth—not with magic, but with unshakable conviction and loyalty to the kingdom.
King Derrek, a battle-hardened ruler with powerful telepathy and fire-based magic, pauses judgment. Though the law demands punishment, Derrek sees Chris as a capable warrior in a kingdom on the brink of war. Barrakis is beset on two fronts: Havilin, under siege by Arkanan homunculi immune to magic, and Reavis, threatened by undead forces. Resources are stretched thin. Executing Chris would be wasteful. Exiling him could be dishonorable. A third path is needed.
While the court debates, Marlo—patriarch of House Renweld and Sabrina’s father—steps in, arguing that Chris’s life holds value beyond magic. Their conversation reveals that Chris’s imprisonment may be less about punishment and more about buying time for the king to reach a politically acceptable decision.
Behind the scenes, Reverent Edwin, the kingdom’s chronicler, raises a troubling theory: Chris may be descended from ancient enemies like the Lacereans, a race long believed extinct. If true, it would upend centuries of recorded noble bloodlines and shake the foundation of magical supremacy in Barrakis.
Ultimately, King Derrek announces a compromise. Chris will not be executed or exiled—he will be sent to the frontlines in Havilin. It’s a dangerous assignment, likely fatal, but politically palatable. If Chris survives, he earns his place. If he dies, the court is satisfied.
What begins as a story about a magicless outcast evolves into a political chess match, a moral test for a kingdom defined by rigid tradition. Chris becomes more than just a soldier—he’s a symbol of resistance to a system that equates worth with magic. Accursed Fate of the Heir explores power, prejudice, legacy, and survival in a world where a man without magic may be the one to save it.

A Town Called Bogus
"Totally Bogus!"
The words Dooley Jones would use to describe his situation. After awakening to another world with a hand hammer, some overalls, and no combat skills Dooley realizes this isn't the fantasy world he's always dreamed of. In fact this world may just be the death of him!
What happens when not every one is trapped in a RPG? Find out in this genre bending LITSIM by Spade Williams. New Chapters Dailey until 5/16/2025 ! After that new chapters every Friday.

The Last Flames of the Desert
The desert sands run red as Malkorax's demonic legions push relentlessly north, threatening to extinguish the fractured Ignari tribes. With the elders paralyzed by fear and tradition, reckless fire-wielder Kaelen Emberfang proposes the unthinkable: awaken the Wolf King, a legendary figure imprisoned centuries ago for his savagery, yet rumored to be their only salvation.
Rejected and scorned, Kaelen refuses to watch his people die. Alongside the pragmatic warrior Asarek and the brilliant, rule-bending scholar Seyva, he ventures into the cursed Eldergloom—a forest where reality frays and ancient magic lingers. Their quest leads them through forgotten ruins and deadly trials designed to test their strength, wit, and resolve.
But the Eldergloom holds more than just a sleeping king. It guards secrets of a forgotten war, a manipulative curse, and a truth that could shatter the foundations of Ignari history. As they delve deeper, facing spectral guardians and the forest's own tormented will, the trio must confront not only external threats but the cost of their own choices. Waking the King might save them from the demons, but what ancient power—or ancient enemy—will they unleash upon the world?