About FlickerTale
A storytelling game for one room, made by one person, for the evenings when everyone is together.
FlickerTale is a picture, a phrase, and everyone else guessing. One of you picks a painting and says a clue; everyone else slips in a card from their hand that could fit; then the room guesses which one told the story. Bluffs score too.
It is played on the screens you already have. The TV or a laptop is the table everyone looks up at, and the phone in your hand holds your cards. There is nothing to install and nobody signs up, so a game can start in the time it takes to find the remote.
Why it exists
Party games on a screen too often turn a room into people staring at their own phones. FlickerTale is built the other way round: the phone is only a hand of cards, and the moment that matters happens on the big screen, with everyone looking up at once, when the cards turn over one by one and somebody’s bluff is unmasked.
How it is made
FlickerTale is made by one person. The game is written from scratch for the web: a small server keeps each table’s game while it is played, and forgets it soon after. The paintings were made with an image model from scenes we wrote, and chosen by hand; the house players can think with Claude, an AI. The credits say who and what made it.
What we promise
- No accounts, no adverts, no trackers. Nothing on this site follows you anywhere else.
- Nothing kept that says who you are. A game is gone two hours after its last move. See privacy.
- Kind to everyone at the table, including the youngest and the ones who do not play games. See accessibility.
Say hello
Ideas, bugs, and stories from your game night are all welcome: leave a note, or email support@flickertale.com if you would like a reply.
Last changed on 29 September 2026.