Credits
Who and what made FlickerTale, from the paintings on the cards to the house players and the typefaces.
The paintings
Every card in FlickerTale: The First Pack is AI-assisted artwork. Each one was painted by an image model (GPT Image 2, from OpenAI) from a scene we wrote and one shared style, and then chosen by hand: we look at every painting before it joins the deck, and send back the ones that do not belong.
The paintings are shared under Creative Commons Attribution 4.0 International (CC BY 4.0). You may share and adapt them, for any purpose, as long as you credit FlickerTale and link to the licence. Each card’s record, kept with the game’s code, says exactly how it was made.
The house players
The house players are played by the computer. Some of them think with Claude, an AI made by Anthropic; the rest, and any decision Claude does not answer in time, use the small house brain built into the game. See house players.
The look and the sound
- The painted dusk behind the table, the candle and the lanterns were drawn in code for FlickerTale, each from a fixed seed, so the same sky comes back every time.
- The sounds are made by your browser as they play, from a few lines of code: there are no recordings.
- The typefaces are Fraunces (by Undercase Type), Alegreya Sans (by Juan Pablo del Peral, Huerta Tipográfica) and Caveat (by Impallari Type), each under the SIL Open Font License.
The software
FlickerTale is built on open-source software, among it Svelte and Vite for the screens, Node.js and ws for the server, marked for these pages, qrcode for the code on the big screen, and zod. Our thanks to everyone who made and looks after them.
The game
FlickerTale is a game in the family of picture-and-clue storytelling games that tables have loved for years. Its paintings, rules and screens are its own.
Last changed on 29 September 2026.