Help
Everything about playing FlickerTale, in one place. Start with setting up a game, or look for the thing that went wrong.
This is FlickerTale’s help library. Each page answers one kind of question, in plain words, and says what the game really does. If your answer is not here, the questions page may have it in a line, and you can always leave a note.
The quickest start
Open flickertale.com on a screen everyone can see and choose Set the table. Everyone else opens flickertale.com on their phone and types the code. That is the whole of it; how to play walks through a first game.
Everything in the library
- Setting up a game
The big screen, the phones, the code and the first round, step by step.
- Rules reference
Every rule FlickerTale plays by, what it starts at, and what it can be set to.
- How scoring works
Who scores what in a round, with worked examples, and how a game ends.
- When a phone or the big screen drops off
Sleeping phones, reloads, a second tab, a big screen that goes dark, and Wi-Fi that will not let the game through.
- Being the host
What the host can do, from choosing the rules to pausing the game, and how the role moves between screens.
- House players
Who the house players are, how to add one, how they play, and what leaves the table when one thinks with Claude.
- Playing over a video call
Share the big screen in your call, and everyone joins with their own phone, wherever they are.
Last changed on 29 September 2026.