FlickerTale

The help library

House players

Who the house players are, how to add one, how they play, and what leaves the table when one thinks with Claude.

House players are played by the computer; some think with Claude, an AI. They fill a seat when the party is one short, or the whole table when you are on your own.

Adding one

A room can seat up to fifteen house players, as long as at least one person is at the table, and never more than the table holds. The host can remove one like anyone else.

How they play

On the big screen and the phones, a house player’s companion carries a small flame, and the word house beside its name in the lobby.

Two ways of thinking

Every house player can think with a small house brain that is built into the game: it works from the words that describe each painting, needs no network, and misses now and then on purpose, so it can be beaten.

When the site is connected to Claude, the first two house players at a table think with Claude, an AI made by Anthropic, for as long as the day’s allowance lasts. A decision Claude does not answer in time, or answers badly, is made by the house brain instead, so the table never waits on it.

What Claude sees

For each decision, a house player that thinks with Claude sends Anthropic the rules of the game, the round’s clue, and the pictures and descriptions of the cards that seat can see. It does not send anyone’s name, the scores, the room’s code, or anything a person typed except the clue. See privacy.

Last changed on 29 September 2026.